Something else worth mentioning is that they work well with movies too. I found myself wanting to go back and listen to my favorite albums just to see how they good sounded with these headphones. While the surround sound is certainly a cool bonus to music listening, most people's music libraries consist of standard stereo music, my own included, and the Cloud II sounds great as a stereo set as well. I went and found some surround sound remixes of some CDs I have and listened to them through my computer with these headphones, and no surprise, they sounded great. This isn't the car with tinted windows that plays music loud enough to shatter your windows this is the insulated studio with gold records on the walls, huge mixing boards and an old guy with a ponytail and a receding hairline twiddling the knobs.Īnd it's absolutely worth pointing out that all of these wonderful qualities in gaming audio translate beautifully to music. The Cloud II respects the sound design of the product you're listening to through them, and the result is a much warmer and organic sound quality. This headset represents one of the stalwart, artsy-fartsy musicians that release on vinyl and let their music have space, let it be loud when it needs to be and quiet when it needs to be, not blaring on all fronts to get your attention. It's much more complex than that, but for the sake of this comparison it works. Unfortunately, this often leads to clipping, which is when the sounds get too loud and start to cause interference and static-like sounds. Basically, albums, particularly singles, are mixed to be as loud as they can possibly so that songs will stand out more on the radio. Some of you may be aware of what's called the Loudness Wars in popular music today. I have a few Turtle Beach headsets that are of the aforementioned bassy group, and while that's great for playing Call of Duty or what have you, everything outside of the heat of battle sounds weak and empty. And that's certainly not to say that the Cloud II doesn't perform as well in these shootouts of Battlefield proportion it outperforms, as far as I'm concerned.īy having a much more even mix, it allows for peaks and valleys in the mix of the game audio. All of the frequency ranges in this headset are pretty evenly mixed, so rather than a big bassy sound, you get a medium sized, full sound that is overall much more pleasing to the ear. At first I was a little taken aback by the fact that every explosion and thud didn't vibrate my brain inside my skull, but pretty quickly I realized that it's probably better that way. The Cloud II breaks that mold, in a great way. When you think gaming headset, you probably think bass. And let me tell you straight up that the sound that comes out of these babies is exactly the sound I try to get when I'm mixing audio myself. I'm only a hobbyist and claim to be nothing more, but I've developed a bit of an ear for these things. I've been a serious musician for more than half of my life, and I've been recording and producing music for the last four or five years. They say the key to a good speech is to establish credentials, so let me start by talking about what an audio buff I am.
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